![]() ![]() ![]() These cookies do not store any personal information. This category only includes cookies that ensures basic functionalities and security features of the website. Necessary cookies are absolutely essential for the website to function properly. ![]() Save my name, email, and website in this browser for the next time I comment. We will also hear sounds differently if the sound source is on one side of a wall and our character is on the other side. For example, a reverberation effect will be produced when entering a cave, sound effects will also be applied underwater. We will be able to hear these new sound effects in different circumstances. These filters or effects, which will be activated after certain actions or at certain times during our game, also aim to increase the immersion of the players.
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